Keep co-op worlds alive, even when the host is offline. SaveSync is a save syncing, backup, and sharing tool built for co-op games. Seamlessly transfer save files between friends. No more manual copy-pasting or paying for dedicated servers.
“This app is solid! Finally an easy way to sync saves across buddies when you don't want to rent a server. Easily worth the sticker price, highly recommend.”
We built SaveSync after seeing how often players asked, "How can we keep playing our co-op world if the host isn't available?" The usual answers, setting up a paid dedicated server or manually transferring files, are either expensive or frustrating. SaveSync solves this with a simple, automated and affordable solution.
Everything you need to keep your co-op worlds alive
See how SaveSync stacks up against the alternatives
| Feature | SaveSync | Manual Transfer | Dedicated Servers | Self Hosting | Steam Cloud | Cloud Storage |
|---|---|---|---|---|---|---|
Play Without Host Others can continue your co-op world when the host is offline | Tedious | Tedious | ||||
Affordable No monthly fees or hidden costs | One-time purchase | Monthly fees | Hardware costs | Free tier limited | ||
Automatic Syncing Saves sync automatically with no manual effort | Manual config | Single user only | ||||
Easy Setup Works out of the box with no technical knowledge required | Moderate | Complex | Complex | Moderate | ||
Multi-Game Support Works across many different co-op games | Any game | Per game | Per game | Per game | Any game | |
Host Migration Automatically switch who hosts the world | Manual | Manual |
Requires Steam account. One-time purchase includes lifetime updates.
SaveSync started with a simple frustration. AG and KB used to play Schedule 1 together. KB was the host. One day, AG was sick at home while KB was stuck at work. AG wanted to play, but couldn't. The save lived on the host's machine, and without the host, the game simply couldn't continue.
We looked for solutions. The options were bad: manually moving save files back and forth, or setting up dedicated servers that required subscriptions and constant maintenance. So we decided to fix it, first for ourselves.
As we started working on a solution, we realized we weren't alone. Players across many different co-op games were asking the same question: "How do we keep playing when the host is offline?" That's how SaveSync was born.
While adding support for Minecraft Java, we ran into another problem. Multiplayer without a Steam-like network was messy, especially for LAN-style co-op. So we built LAN Sync, a VPN-like system that works over the Steam network, making local co-op feel seamless even when players are far apart.
We're both game developers, working on SaveSync part-time, building the low-level systems, the UI, the guides, and the community, because we genuinely care about co-op games. Our goal is simple: To make co-op gaming better, no file juggling, no forced subscriptions, no barriers. Just play.
Connect with fellow gamers, get real-time support, and stay updated with SaveSync
We're two indie developers building SaveSync part-time, but our dream is to do this full-time. Your support helps us keep improving SaveSync, build more community-friendly tools, and eventually create the games we've always wanted to make.
On a personal note, we're huge fans of planes and simulation games, and we'd love to one day channel that passion into building something in that space too. Every coffee gets us a little closer to making that happen.